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Having conceptualized various designs for productions like The Matrix, Star Wars, and Pitch Black, it’s safe to say that Phil Shearer has made a significant mark in the industry. His work consists of hand-drawn sketches, physical models and of course, 3d renders. His experience and well-rounded skill set put him at a caliber difficult to reach, and be it a drawing, scaled model or CG, his outputs are consistently remarkable.
In this case study, we learn about Phil’s background, his thoughts on the nature of concept design for films, and how CG plays a role in his process.