NOTE! The estimates provided consist of render times only
They do not include scene loading times, assets loading or any pre-cache for objects, and may not be accurate
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What frame time should I put in?
Render a few frames on your PC and get an average of them. That's the frame time you should put in the calculator.
How to calculate cost for still images?
The calculator works with animations only. To get the cost estimation for a still, do as follows:
First, render a test image with a 1/4 or 1/8 resolution. Then, multiply the render cost you get by 16 or 64 to get the full resolution cost. Note that these type of estimates aren't accurate, especially for higher resolution images.
What if my CPU isn't on the list?
This shouldn't happen. Try looking through the list again as some models might be placed in a different category (i.e. desktop, mobile, server etc). If your model isn't on the list, select the one nearest to it.
The estimates generated in the calculator are only there to give you a rough idea of your scenes cost. However, you should render a few test frames beforehand to get a more accurate cost estimation.
If the calculator says my scene will render 10h, is it the actual render time?
The calculator shows farm render time in a scenario where either 20, 50 or 100 nodes are used in your render job, however, that number may vary. Also, it only shows the time of the nodes when they are rendering. It doesn't include the farm queue waiting time or the scene loading time.